Multi-touch video puzzle game
The same game I have showed here but this time played on the multi-touch table. p.s. Sorry for the ending 😛 it wasn’t [...]
MoreThe same game I have showed here but this time played on the multi-touch table. p.s. Sorry for the ending 😛 it wasn’t [...]
MoreLast year I demonstrated how Windows XP could be (ab)used with multi-touch interaction. A few weeks ago I made some adjustments to make it compatible with the latest touchlib and this is the result: tDesk v2 allows the user to [...]
MoreTouchlib A few weeks ago I was busy tweaking the Touchlib sourcecode and noticed a bug/feature in the code which caused the image processing pipeline to stall for 32 milliseconds. This might not sound like a big issue however on [...]
MoreI'm Laurence Muller (M.Sc.) , a former Fellow of the Scientists' Discovery Room Lab (SDR Lab) at Harvard University / School of Engineering and Applied Sciences (SEAS), where I worked on innovative scientific software for multi-touch devices and display wall systems.
I'm also the founder of Epic Windmill, a software company that develops apps and games for mobile devices.
RT @internetofshit "how many servers could it take to turn on a light bulb lol" Philips: hold my beer pic.twitter.com/vEw9C6eGtl
RT @aniavanian Our in-house time-lapse specialist @LaurenceMuller caught us installing a giant decal in the @GoWanderu office. Thanks, Jose at @ABCImaging for the quick turnaround time on the decal printing at such a great price! pic.twitter.com/qbjrDb2ScG
RT @Cmdr_Hadfield Touch screens don't work so well when you're floating weightless. twitter.com/craftyhominid/…
.@SomervilleCity theverge.com/2018/3/19/1713… Would be great if Somerville had public data with all the parking rules per street. Especially with the street sweeping season starting soon and every street having different rules: even/odd side, 1st/3rd or 2nd/4th or Wed/Thu/Fri 😵.
.@UnrealEngine Is there any documentation on how to set up VS Code properly for UE4 4.19.0 on a Mac? The editor keeps complaining (on #include and includePath). I could only find some instructions in the old change log (below the platform upgrades section) unrealengine.com/en-US/blog/u… pic.twitter.com/kNP7mBktgn
A time lapse of today's Winter Storm #Skylar youtube.com/watch?v=14DRSP… #Somerville
RT @tha_rami A 44-year old man with severe mental issues attacked my former high school in the Netherlands today. Since he did not have access to guns, he brought knives, and was scared away by students throwing their backpacks at him. The man & students are now all getting help as needed.
RT @fail0verflow In case it wasn't obvious, our Switch coldboot exploit: * Is a bootrom bug * Can't be patched (in currently released Switches) * Doesn't require a modchip to pull off twitter.com/fail0verflow/s…
RT @EmrgencyKittens Friendship goals pic.twitter.com/WLBTVvtuCk
RT @newsyc250 Finding a CPU Design Bug in the Xbox 360 randomascii.wordpress.com/201… (news.ycombinator.com/item?id=…)