<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" > <channel><title>Comments for Multigesture.net</title> <atom:link href="http://www.multigesture.net/comments/feed/" rel="self" type="application/rss+xml" /><link>http://www.multigesture.net</link> <description>A multitouch and HCI research blog</description> <lastBuildDate>Mon, 30 Jan 2012 12:36:34 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Comment on How to setup Cocos2d-x (Windows and Android) by Laurence Muller</title><link>http://www.multigesture.net/articles/how-to-setup-cocos2d-x-windows-and-android/comment-page-1/#comment-36071</link> <dc:creator>Laurence Muller</dc:creator> <pubDate>Mon, 30 Jan 2012 12:36:34 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=2029#comment-36071</guid> <description>Thanks for posting the solution Marcio!</description> <content:encoded><![CDATA[<p>Thanks for posting the solution Marcio!</p> ]]></content:encoded> </item> <item><title>Comment on How to setup a Python environment on Mac OS X Lion using macports by MySQL-python (aka MySQLdb) on OSX Lion &#124; Active Intelligence</title><link>http://www.multigesture.net/articles/how-to-setup-a-python-environment-on-mac-os-x-lion-using-macports/comment-page-1/#comment-35703</link> <dc:creator>MySQL-python (aka MySQLdb) on OSX Lion &#124; Active Intelligence</dc:creator> <pubDate>Thu, 26 Jan 2012 11:26:40 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=1905#comment-35703</guid> <description>[...] How to setup a Python environment on&#8230; - multigesture.net [...]</description> <content:encoded><![CDATA[<p>[...] How to setup a Python environment on&#8230; - multigesture.net [...]</p> ]]></content:encoded> </item> <item><title>Comment on How to setup Cocos2d-x (Windows and Android) by Marcio Andrey Oliveira</title><link>http://www.multigesture.net/articles/how-to-setup-cocos2d-x-windows-and-android/comment-page-1/#comment-35495</link> <dc:creator>Marcio Andrey Oliveira</dc:creator> <pubDate>Mon, 23 Jan 2012 16:38:07 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=2029#comment-35495</guid> <description>Hi. I&#039;ve wrote &lt;a href=&quot;http://blog.plicatibu.com/how-to-solve-problems-with-build_native-sh-and-android-ndk-r7-on-cocos2d-x/&quot; rel=&quot;nofollow&quot;&gt;How to solve problems with build_native.sh and android-ndk-r7 on cocos2d-x&lt;/a&gt;.I hope it helps.Regards.</description> <content:encoded><![CDATA[<p>Hi. I&#8217;ve wrote <a href="http://blog.plicatibu.com/how-to-solve-problems-with-build_native-sh-and-android-ndk-r7-on-cocos2d-x/" rel="nofollow">How to solve problems with build_native.sh and android-ndk-r7 on cocos2d-x</a>.</p><p>I hope it helps.</p><p>Regards.</p> ]]></content:encoded> </item> <item><title>Comment on How to setup Cocos2d-x (Windows and Android) by andres</title><link>http://www.multigesture.net/articles/how-to-setup-cocos2d-x-windows-and-android/comment-page-1/#comment-35401</link> <dc:creator>andres</dc:creator> <pubDate>Sun, 22 Jan 2012 04:39:48 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=2029#comment-35401</guid> <description>Hi Laurence, I cannot even open build_native.sh, do I need to install something?thanks.</description> <content:encoded><![CDATA[<p>Hi Laurence, I cannot even open build_native.sh, do I need to install something?thanks.</p> ]]></content:encoded> </item> <item><title>Comment on How to setup Cocos2d-x (Windows and Android) by Laurence Muller</title><link>http://www.multigesture.net/articles/how-to-setup-cocos2d-x-windows-and-android/comment-page-1/#comment-35364</link> <dc:creator>Laurence Muller</dc:creator> <pubDate>Sat, 21 Jan 2012 12:12:42 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=2029#comment-35364</guid> <description>Hi Andres, you don&#039;t need to set those two values as Environment variables. You only need to modified the buildscripts (build_native.sh) and change the path in those files.</description> <content:encoded><![CDATA[<p>Hi Andres, you don&#8217;t need to set those two values as Environment variables. You only need to modified the buildscripts (build_native.sh) and change the path in those files.</p> ]]></content:encoded> </item> <item><title>Comment on How to setup Cocos2d-x (Windows and Android) by andres</title><link>http://www.multigesture.net/articles/how-to-setup-cocos2d-x-windows-and-android/comment-page-1/#comment-35360</link> <dc:creator>andres</dc:creator> <pubDate>Sat, 21 Jan 2012 10:49:12 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=2029#comment-35360</guid> <description>Help..How do I &#039;Set the NDK root and COCOS2DX root path&#039;? I set in Enviroment variables, but I think it is not correct.. Because it returns error when calling the build_native.sh using msys.. thanks..</description> <content:encoded><![CDATA[<p>Help..How do I &#8216;Set the NDK root and COCOS2DX root path&#8217;?<br /> I set in Enviroment variables, but I think it is not correct..<br /> Because it returns error when calling the build_native.sh using msys..<br /> thanks..</p> ]]></content:encoded> </item> <item><title>Comment on How to write an emulator (CHIP-8 interpreter) by Laurence Muller</title><link>http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/comment-page-1/#comment-32705</link> <dc:creator>Laurence Muller</dc:creator> <pubDate>Wed, 28 Dec 2011 17:32:02 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=1660#comment-32705</guid> <description>Hi Daniel, in your &quot;D&quot; opcode, a few things are missing. You need to reset V[F] to zero and set it when screen pixels are flipped. Also, your code doesn&#039;t seem to copy data from the memory?</description> <content:encoded><![CDATA[<p>Hi Daniel, in your &#8220;D&#8221; opcode, a few things are missing. You need to reset V[F] to zero and set it when screen pixels are flipped. Also, your code doesn&#8217;t seem to copy data from the memory?</p> ]]></content:encoded> </item> <item><title>Comment on How to setup Cocos2d-x (Windows and Android) by Laurence Muller</title><link>http://www.multigesture.net/articles/how-to-setup-cocos2d-x-windows-and-android/comment-page-1/#comment-32704</link> <dc:creator>Laurence Muller</dc:creator> <pubDate>Wed, 28 Dec 2011 17:10:12 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=2029#comment-32704</guid> <description>Hi Mike, I just tried the tutorial again and you&#039;re right. Im getting the same errors when using the NDK r7. However, when using the previous NDK r6b it works just fine. I&#039;ll see if I can figure out how to get it working under r7. For now I recommend just downloading http://dl.google.com/android/ndk/android-ndk-r6b-windows.zip</description> <content:encoded><![CDATA[<p>Hi Mike, I just tried the tutorial again and you&#8217;re right. Im getting the same errors when using the NDK r7. However, when using the previous NDK r6b it works just fine. I&#8217;ll see if I can figure out how to get it working under r7. For now I recommend just downloading <a href="http://dl.google.com/android/ndk/android-ndk-r6b-windows.zip" rel="nofollow">http://dl.google.com/android/ndk/android-ndk-r6b-windows.zip</a></p> ]]></content:encoded> </item> <item><title>Comment on Where are you? by teddy</title><link>http://www.multigesture.net/2010/12/21/where-are-you/comment-page-1/#comment-32163</link> <dc:creator>teddy</dc:creator> <pubDate>Fri, 23 Dec 2011 19:13:25 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?p=1304#comment-32163</guid> <description>thats one cool app man</description> <content:encoded><![CDATA[<p>thats one cool app man</p> ]]></content:encoded> </item> <item><title>Comment on How to setup Cocos2d-x (Windows and Android) by Mike</title><link>http://www.multigesture.net/articles/how-to-setup-cocos2d-x-windows-and-android/comment-page-1/#comment-31994</link> <dc:creator>Mike</dc:creator> <pubDate>Thu, 22 Dec 2011 05:18:18 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=2029#comment-31994</guid> <description>Im getting an error when I try to compile HelloLua.sh, HelloWorld.sh &amp; test.android. mysys gives me an error on line 1 and line 2 with unexpected end of file. Followed the steps a few times to verify and everything look right. working in Windows 7.Thanks,</description> <content:encoded><![CDATA[<p>Im getting an error when I try to compile HelloLua.sh, HelloWorld.sh &amp; test.android. mysys gives me an error on line 1 and line 2 with unexpected end of file. Followed the steps a few times to verify and everything look right. working in Windows 7.</p><p>Thanks,</p> ]]></content:encoded> </item> <item><title>Comment on How to setup openFrameworks for Android on Windows by Laurence Muller</title><link>http://www.multigesture.net/articles/how-to-setup-openframeworks-for-android-on-windows/comment-page-1/#comment-31372</link> <dc:creator>Laurence Muller</dc:creator> <pubDate>Thu, 15 Dec 2011 20:59:50 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=1965#comment-31372</guid> <description>Do you have Cygwin installed as well?</description> <content:encoded><![CDATA[<p>Do you have Cygwin installed as well?</p> ]]></content:encoded> </item> <item><title>Comment on How to setup openFrameworks for Android on Windows by Viet</title><link>http://www.multigesture.net/articles/how-to-setup-openframeworks-for-android-on-windows/comment-page-1/#comment-31125</link> <dc:creator>Viet</dc:creator> <pubDate>Tue, 13 Dec 2011 16:19:28 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=1965#comment-31125</guid> <description>Thanks a lot for this tut. I made every step but get an error.Description	Resource	Path	Location	Type C:\msys\1.0\bin\make.exe: *** Couldn&#039;t reserve space for cygwin&#039;s heap, Win32 error 0	androidAssimpExample		 	C/C++ ProblemCan you tell me what I did wrong?</description> <content:encoded><![CDATA[<p>Thanks a lot for this tut. I made every step but get an error.</p><p>Description	Resource	Path	Location	Type<br /> C:\msys\1.0\bin\make.exe: *** Couldn&#8217;t reserve space for cygwin&#8217;s heap, Win32 error 0	androidAssimpExample		 	C/C++ Problem</p><p>Can you tell me what I did wrong?</p> ]]></content:encoded> </item> <item><title>Comment on How to write an emulator (CHIP-8 interpreter) by Daniel</title><link>http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/comment-page-1/#comment-30904</link> <dc:creator>Daniel</dc:creator> <pubDate>Sun, 11 Dec 2011 17:30:59 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=1660#comment-30904</guid> <description>Hi dude love the tutorial my code is not complete i kinda skipped parts of the tutorial because i didn&#039;t understand, Here is my code&lt;pre lang=&quot;vb&quot; line=&quot;1&quot;&gt;Imports System.IOPublic Class Form1Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim memory(4096) As Byte Dim V(16) As Char Dim I As String Dim pc As Integer Dim gfx As Bitmap = New Bitmap(My.Computer.FileSystem.SpecialDirectories.Desktop &amp; &quot;\test.png&quot;) Dim delay_timer As Char Dim sound_timer As Char Dim stack(16) As Short Dim sp As Short Dim opcode As String Dim key As Char Dim memoryPosition As ShortDim openfiledialog As New OpenFileDialog openfiledialog.ShowDialog()memory = System.IO.File.ReadAllBytes(openfiledialog.FileName)While (1)opcode = Hex(memory(pc)) &amp; Hex(memory(pc + 1))If opcode.StartsWith(&quot;A&quot;) Then&#039; Index Register InstructionFor b = 1 To opcode.Length - 1 I &amp;= opcode(b) NextEnd IfIf opcode.StartsWith(&quot;D&quot;) ThenDim x As Integer Dim y As Integer Dim height As Integer Dim width As Integerx = CLng(&quot;&amp;H&quot; &amp; opcode(1)) y = CLng(&quot;&amp;H&quot; &amp; opcode(2))height = CLng(&quot;&amp;H&quot; &amp; opcode(3))For b = 0 To height gfx.SetPixel(x, y, Color.Gray) PictureBox1.Image = gfx NextFor a = 0 To 16 gfx.SetPixel(x + a, y, Color.Gray) PictureBox1.Image = gfx NextEnd If pc += 2 End WhileEnd Sub End Class&lt;/pre&gt;This code will set pixels and thats it but it does not set them properly how can i fix this?</description> <content:encoded><![CDATA[<p>Hi dude love the tutorial my code is not complete i kinda skipped parts of the tutorial because i didn&#8217;t understand, Here is my code</p><div class="wp_syntax"><table><tr><td class="line_numbers"><pre>1
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</pre></td><td class="code"><pre class="vb" style="font-family:monospace;">Imports System.IO
&nbsp;
<span style="color: #E56717; font-weight: bold;">Public</span> Class Form1
&nbsp;
    <span style="color: #E56717; font-weight: bold;">Private</span> <span style="color: #E56717; font-weight: bold;">Sub</span> Form1_Load(<span style="color: #151B8D; font-weight: bold;">ByVal</span> sender <span style="color: #151B8D; font-weight: bold;">As</span> System.<span style="color: #F660AB; font-weight: bold;">Object</span>, <span style="color: #151B8D; font-weight: bold;">ByVal</span> e <span style="color: #151B8D; font-weight: bold;">As</span> System.EventArgs) Handles MyBase.Load
        <span style="color: #151B8D; font-weight: bold;">Dim</span> memory(4096) <span style="color: #151B8D; font-weight: bold;">As</span> <span style="color: #F660AB; font-weight: bold;">Byte</span>
        <span style="color: #151B8D; font-weight: bold;">Dim</span> V(16) <span style="color: #151B8D; font-weight: bold;">As</span> Char
        <span style="color: #151B8D; font-weight: bold;">Dim</span> I <span style="color: #151B8D; font-weight: bold;">As</span> <span style="color: #F660AB; font-weight: bold;">String</span>
        <span style="color: #151B8D; font-weight: bold;">Dim</span> pc <span style="color: #151B8D; font-weight: bold;">As</span> <span style="color: #F660AB; font-weight: bold;">Integer</span>
        <span style="color: #151B8D; font-weight: bold;">Dim</span> gfx <span style="color: #151B8D; font-weight: bold;">As</span> Bitmap = <span style="color: #E56717; font-weight: bold;">New</span> Bitmap(My.Computer.FileSystem.SpecialDirectories.Desktop &amp; <span style="color: #800000;">&quot;\test.png&quot;</span>)
        <span style="color: #151B8D; font-weight: bold;">Dim</span> delay_timer <span style="color: #151B8D; font-weight: bold;">As</span> Char
        <span style="color: #151B8D; font-weight: bold;">Dim</span> sound_timer <span style="color: #151B8D; font-weight: bold;">As</span> Char
        <span style="color: #151B8D; font-weight: bold;">Dim</span> stack(16) <span style="color: #151B8D; font-weight: bold;">As</span> Short
        <span style="color: #151B8D; font-weight: bold;">Dim</span> sp <span style="color: #151B8D; font-weight: bold;">As</span> Short
        <span style="color: #151B8D; font-weight: bold;">Dim</span> opcode <span style="color: #151B8D; font-weight: bold;">As</span> <span style="color: #F660AB; font-weight: bold;">String</span>
        <span style="color: #151B8D; font-weight: bold;">Dim</span> key <span style="color: #151B8D; font-weight: bold;">As</span> Char
        <span style="color: #151B8D; font-weight: bold;">Dim</span> memoryPosition <span style="color: #151B8D; font-weight: bold;">As</span> Short
&nbsp;
        <span style="color: #151B8D; font-weight: bold;">Dim</span> openfiledialog <span style="color: #151B8D; font-weight: bold;">As</span> <span style="color: #E56717; font-weight: bold;">New</span> OpenFileDialog
        openfiledialog.ShowDialog()
&nbsp;
        memory = System.IO.File.ReadAllBytes(openfiledialog.FileName)
&nbsp;
        <span style="color: #8D38C9; font-weight: bold;">While</span> (1)
&nbsp;
            opcode = Hex(memory(pc)) &amp; Hex(memory(pc + 1))
&nbsp;
&nbsp;
            <span style="color: #8D38C9; font-weight: bold;">If</span> opcode.StartsWith(<span style="color: #800000;">&quot;A&quot;</span>) <span style="color: #8D38C9; font-weight: bold;">Then</span>
&nbsp;
                <span style="color: #008000;">' Index Register Instruction
</span>
                <span style="color: #8D38C9; font-weight: bold;">For</span> b = 1 <span style="color: #8D38C9; font-weight: bold;">To</span> opcode.Length - 1
                    I &amp;= opcode(b)
                <span style="color: #8D38C9; font-weight: bold;">Next</span>
&nbsp;
            <span style="color: #8D38C9; font-weight: bold;">End</span> <span style="color: #8D38C9; font-weight: bold;">If</span>
&nbsp;
            <span style="color: #8D38C9; font-weight: bold;">If</span> opcode.StartsWith(<span style="color: #800000;">&quot;D&quot;</span>) <span style="color: #8D38C9; font-weight: bold;">Then</span>
&nbsp;
                <span style="color: #151B8D; font-weight: bold;">Dim</span> x <span style="color: #151B8D; font-weight: bold;">As</span> <span style="color: #F660AB; font-weight: bold;">Integer</span>
                <span style="color: #151B8D; font-weight: bold;">Dim</span> y <span style="color: #151B8D; font-weight: bold;">As</span> <span style="color: #F660AB; font-weight: bold;">Integer</span>
                <span style="color: #151B8D; font-weight: bold;">Dim</span> height <span style="color: #151B8D; font-weight: bold;">As</span> <span style="color: #F660AB; font-weight: bold;">Integer</span>
                <span style="color: #151B8D; font-weight: bold;">Dim</span> width <span style="color: #151B8D; font-weight: bold;">As</span> <span style="color: #F660AB; font-weight: bold;">Integer</span>
&nbsp;
                x = CLng(<span style="color: #800000;">&quot;&amp;H&quot;</span> &amp; opcode(1))
                y = CLng(<span style="color: #800000;">&quot;&amp;H&quot;</span> &amp; opcode(2))
&nbsp;
                height = CLng(<span style="color: #800000;">&quot;&amp;H&quot;</span> &amp; opcode(3))
&nbsp;
                <span style="color: #8D38C9; font-weight: bold;">For</span> b = 0 <span style="color: #8D38C9; font-weight: bold;">To</span> height
                    gfx.SetPixel(x, y, Color.Gray)
                    PictureBox1.Image = gfx
                <span style="color: #8D38C9; font-weight: bold;">Next</span>
&nbsp;
                <span style="color: #8D38C9; font-weight: bold;">For</span> a = 0 <span style="color: #8D38C9; font-weight: bold;">To</span> 16
                    gfx.SetPixel(x + a, y, Color.Gray)
                    PictureBox1.Image = gfx
                <span style="color: #8D38C9; font-weight: bold;">Next</span>
&nbsp;
            <span style="color: #8D38C9; font-weight: bold;">End</span> <span style="color: #8D38C9; font-weight: bold;">If</span>
            pc += 2
        <span style="color: #8D38C9; font-weight: bold;">End</span> <span style="color: #8D38C9; font-weight: bold;">While</span>
&nbsp;
    <span style="color: #8D38C9; font-weight: bold;">End</span> <span style="color: #E56717; font-weight: bold;">Sub</span>
<span style="color: #8D38C9; font-weight: bold;">End</span> Class</pre></td></tr></table></div><p>This code will set pixels and thats it but it does not set them properly how can i fix this?</p> ]]></content:encoded> </item> <item><title>Comment on How to upgrade your MinGW with commonly used libraries by Thedemon007</title><link>http://www.multigesture.net/articles/how-to-upgrade-your-mingw-with-commonly-used-libraries/comment-page-1/#comment-29902</link> <dc:creator>Thedemon007</dc:creator> <pubDate>Sun, 04 Dec 2011 08:49:22 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=770#comment-29902</guid> <description>a) zlib http://www.zlib.net/cd into the folder If you try to run ./configure from mingw you will probably get &quot;Please use win32/Makefile.gcc instead.&quot; Do &quot;make -f win32/Makefile.gcc&quot; You will need to add some lines to your path before you can install zlib. Try either of these options. Either way you will run the same make command: &#039;make install -f win32/Makefile.gcc&#039;option 1: prepend the path variable before you call make: &gt;&#039;BINARY_PATH=/mingw/bin INCLUDE_PATH=/mingw/include LIBRARY_PATH=/mingw/lib make install -f win32/Makefile.gcc&#039;option 2: add the path definitions inside your win32/Makefile.gcc file:BINARY_PATH=/mingw/bin INCLUDE_PATH=/mingw/include LIBRARY_PATH=/mingw/lib, then install zlib with &#039;make install -f win32/Makefile.gcc&#039;</description> <content:encoded><![CDATA[<p>a) zlib <a href="http://www.zlib.net/" rel="nofollow">http://www.zlib.net/</a></p><p> cd into the folder<br /> If you try to run ./configure from mingw you will probably get &#8220;Please use win32/Makefile.gcc instead.&#8221;<br /> Do &#8220;make -f win32/Makefile.gcc&#8221;<br /> You will need to add some lines to your path before you can install zlib. Try either of these options. Either way you will run the same make command: &#8216;make install -f win32/Makefile.gcc&#8217;</p><p>option 1: prepend the path variable before you call make: &gt;&#8217;BINARY_PATH=/mingw/bin INCLUDE_PATH=/mingw/include LIBRARY_PATH=/mingw/lib make install -f win32/Makefile.gcc&#8217;</p><p>option 2: add the path definitions inside your win32/Makefile.gcc file:</p><p> BINARY_PATH=/mingw/bin<br /> INCLUDE_PATH=/mingw/include<br /> LIBRARY_PATH=/mingw/lib</p><p>, then install zlib with &#8216;make install -f win32/Makefile.gcc&#8217;</p> ]]></content:encoded> </item> <item><title>Comment on How to setup openFrameworks for Android on Windows by Laurence Muller</title><link>http://www.multigesture.net/articles/how-to-setup-openframeworks-for-android-on-windows/comment-page-1/#comment-29610</link> <dc:creator>Laurence Muller</dc:creator> <pubDate>Fri, 02 Dec 2011 13:29:12 +0000</pubDate> <guid isPermaLink="false">http://www.multigesture.net/?page_id=1965#comment-29610</guid> <description>Did that happen after you clicked the hammer icon and changed it to Android?</description> <content:encoded><![CDATA[<p>Did that happen after you clicked the hammer icon and changed it to Android?</p> ]]></content:encoded> </item> </channel> </rss>
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