Interactive Networks at SC08 (part two)

November last year we presented the Interactive Networks concept at Supercomputing 2008. Recently I got hold of more photo and video content. Photos and videos In my previous post on Interactive Networks, I gave a brief explanation of the concept. [...]

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fIRC Android Chat Client released!

A few months ago Google and T-mobile introduced the T-mobile G1 (aka googlephone). What makes this smartphone so special, is the fact that the operating system (Android) is open source. While most end-users wouldn’t care about this, developers have more [...]

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Interactive Networks at SC08

After my graduation in July, I was asked to join the Scientific Visualization and Virtual Reality group at the University of Amsterdam. The project that I would be working on was network visualization on a multitouch table that was going [...]

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IEEE Tabletops and Interactive Surfaces 2008

Tommorow the 3rd edition of IEEE Tabletop will take place in Amsterdam. On the first day of the conference there will be a bootcamp on building your own multitouch surfaces. At the bootcamp the ‘experts’ will share their knowledge and [...]

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Thesis work

For those who are interested, I have uploaded my master’s thesis and final presentation. 1. Master’s thesis: Mirror: SCS – Master of Science theses (1.4 mb) 2. Final presentation: (26.6 mb, includes embedded wmv videos) 3. Multitouch video: (76.3 mb, [...]

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I graduated!

After almost a year, I finally finished my thesis and presented it. A brief overview of my work can be found in the video below. The thesis itself will become available later this week and will of course be posted [...]

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Multi-touch video puzzle game

The same game I have showed here but this time played on the multi-touch table. p.s. Sorry for the ending it wasn’t [...]

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tDesk released!

Last year I demonstrated how Windows XP could be (ab)used with multi-touch interaction. A few weeks ago I made some adjustments to make it compatible with the latest touchlib and this is the result: tDesk v2 allows the user to [...]

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Touchlib Speedfix and MMA Pro update

Touchlib A few weeks ago I was busy tweaking the Touchlib sourcecode and noticed a bug/feature in the code which caused the image processing pipeline to stall for 32 milliseconds. This might not sound like a big issue however on [...]

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Real-Time Fluid Dynamics on a Multi-touch Table

Smoke improved… One of the demo applications which comes with Touchlib is Smoke. The technique which is used to create ‘smoke’ is based on the algorithm presented by Jos Stam in his paper Real-Time Fluid Dynamics for Games. Often multi-touch [...]

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MMA Pro update

Minor fixes: - Fullscreen should be working now - It is should be possible to use any screen resolution now (previous version used 1024 x 768, hardcoded) - Keyboard can be locked on the stage (prevents the keyboard from jumping [...]

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Multitouch @ SOCO Amsterdam

My 2 minutes of fame… Last saturday MMA Pro was presented on national television (NED3, VPRO) in the show called “In de ban van ‘t ding”. The documentary created by Dahl TV and Bright Magazine is about the (new) technologies [...]

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Nasa World Wind used with Multitouch

The last 2 days I’ve been working on a new application (or actually a plugin) which controls Nasa World Wind. This is the result * update: 23 november 2007 * Using the plugin on my multitouch table (diffused illumination) at [...]

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Multitouch Puzzle & Beamer Latency Issues

Last weekend I worked on a new flash application which is called the ‘Multitouch Puzzle Game’. This game is a tile based puzzle game which let users solve the puzzle by mouse or solve the puzzle with multitouch (collaborative puzzle [...]

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Two new howto’s added to the article section

I’ve posted two Howto’s on compiling touchlib in Windows (XP and Vista) and Linux (Ubuntu). Howto: Compile Touchlib in Windows Howto: Compile Touchlib in Linux Both compile instructions apply to subversion rev.73 of touchlib. If you followed the Howto’s and [...]

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MMA Pro

I have made a special version of MMA which uses the Adobe Integrated Runtime (AIR) technology. It now supports adding images on-fly. Just connect your digital camera by using your usb transfer cable (or if you have a memorycard reader [...]

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